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Castle miner z biomes
Castle miner z biomes









castle miner z biomes

Crimmy took some time this week to concept out a bunch of possible entrances you may see in Nightfall. This means doors, hatches, and gates that are not just you usual proportions. We're currently working on a concept feature for larger doors and entrances in the game. Who doesn't like to make a dramatic entrance? Say goodbye to the days of doors that are two blocks tall and one block wide (although, we will have those as well) and hello to the grand entrances of Nightfall. This applies to our surface world, but also the depths below. Our goal is that exploring the world of Nightfall will not feel monotonous or empty, and that you'll be rewarded with fantastic sights and new materials for your travel. We have a LOT of new mechanics to our world generation that you probably won't be expecting, and we can't wait to share more of them here. Unique biomes like the Badlands are something we are working hard to implement into our world generation. A good way to picture this biome is to take a look at this scene from the Lion King, and add some more pointy outcroppings of rock. The consistency of the rock/stone you'd find making up these spikes would be that of volcanic rock.

castle miner z biomes

We're aiming to have huge spikes (as seen above), large skeletal remains, and sheer cliffs that drop far below. This is a pretty unforgiving biome, but the terrain generation here will be miles different from anything you've seen before.

castle miner z biomes

You'll actually find large skeletons here of creatures that may have roamed the land. These are the badlands, and yes, they're bad to the bone. Another incredible concept piece by Crimmy. I don't want to bog you down with repeat information, so this is the last time we'll add this basic description of the game to the post. Yes, that's the same blurb as last time, and if you want more information than that, click here to head over to our Discord or here to read last week's post for more information. Players will need to defend against difficult dynamic enemies and survive to the next morning." However, when night falls, things get much more difficult. To survive, players will need to gather resources and construct a shelter. You can work together or go it alone to try and survive the harsh nights of Nightfall. The game is an open world sandbox where Players can do whatever they want. It is a base-defense open world sandbox game that pits you against dynamic and dangerous enemies along with other players. "Nightfall is a block/voxel type game being developed by Venatus with influence from Minecraft, Castle Miner Z, and other predecessors. We discussed this last DevBlog, and we'll keep it brief, but in case you aren't coming from our Discord or our previous DevBlog on, here's the gist of what Nightfall is all about. That's enough of an introduction, let's get started! In today's DevBlog, we'll take a look at some more concept art for features and biomes, discuss terrain generation, take a look at some of the new models and art for Nightfall, learn more about all of us over here in the Dev Team, and get a first look at the Nightfall pre-pre-alpha gameplay! Wow! That was a mouthful. Now with all that said, I'm sure you're all looking forward to hearing more about how Nightfall is coming along, and we can't WAIT to share it with you.

castle miner z biomes

This is a driving force for us and the support people have shown us is inspiring! We are super motivated by the engagement we've had with you guys and are loving hearing your suggestions and answering your questions on the Discord! This is an insane number, especially after the short amount of time that we've been at this. Combined through Discord, our posts here on, Twitter, and Patreon, there are over 1.5 thousand people who are interested in Nightfall. We have actual world generation, in Nightfall, in less than two weeks and this time we'll have actual gameplay to share with you! In a big part, this is due to some of our additions to the team and the hard work that the entire team has been putting in for all of you in the past couple of weeks. I'd like to start this post by saying - This week has been absolutely insane! In just over a week's time since the last DevBlog, we've reached over 100 members in our Discord community, added three new team members to our team at Venatus, and broke ground on terrain generation.











Castle miner z biomes